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Forget the multi-player aspect; my interest is entirely in the single-player campaign. It is hard not to compare this game to Modern Warfare 2; it's a nearly perfect clone of that game. A band of special ops fighting off the Russians in battlefields across the globe? Check. On-foot and mounted combat? Check. Special mission modes involving tank combat and UAVs dropping ordinance on hostiles? Check. A contrived plot involving betrayal and electromagnetic pulse weapon? Check.
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Bad Company 2 isn't perfect, of course, but its problems are minor. Too often the gameplay is interrupted by cutscenes, some separated from a previous cutscene by only a minute of gameplay. The developers also have an obvious love affair with particle effects; they are used to such an extent that battles devolve into random firing into thick clouds of dust. I suppose it could be argued that this is a more realistic depiction of combat - the oft-mentioned fog of war- but as far as the gameplay it's frustrating not to be able to see anything. Most disappointingly, the developers only open up the gameworld once, making most of the game a long, linear corridor shooter. But these are just minor gripes; in the end, I enjoyed by the game and compared to that everything else is a secondary concern. Bad Company 2 was a welcome addition to my game collection and I expect I will replay it frequently in years to come.
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