If you haven't noticed yet, there's a little slideshow applet running in the corner of this blog. It points to a collection of screengrabs I've made over the years. You can find them at Flickr.
Modern game engines being so powerful, it's hard for developers not to make a good looking game these days, but there is still room for artistry. It takes more simply throwing together a few high-resolution textures onto some high-poly models and and wrapping it all together with HDR lighting and bump-mapping. Good game designers understand how light and color can set mood and style and turn pixels into art.
And like any good tourist, even one who only visits virtual worlds, whenever I see art I can't help but take a picture.