I feel the hypocrite for playing Alien: Isolation. Not only did I recently announce publicly that I was done paying $60.00 for new games, I specifically stated that Alien: Isolation was definitely not a game worth spending that much money. Yet here I am, just a week later having broken both vows.
Okay, I admit it; I'm a little bit of a graphics whore too. A game based on the Aliens franchise and drop-dead gorgeous? Goodbye $60.00!
No, it's all about the gameplay and this is paradoxically both Isolation's greatest strength and biggest flaw, and once again it revolves all around the pacing of the adventure. If taken moment-by-moment, the game is intense, exciting and memorable. This is unequivocally a stealth-game, more so even than any of the Thief series. The main character is weak and powerless and in any confrontation with the monsters she is at best going to come out beaten and bloody; far more likely she will end up dead, and quite suddenly too. Even late in the game, when she is armed with flamethrowers, shotguns, and grenades, battle is better avoided even against the weakest of enemies (and against the eponymous alien, there is no question: if it catches you, you are dead).
The game very expertly reminded me of how ineffective my character was in combat and guided me to use the stealth option whenever I could. Stumbling through a dark hospital with only the sounds of the monster crawling in the vents above can be terrifying; I was well aware that the beast - guided only by its unpredictable AI - could appear at any moment and toss me back to my last save-point. As I crept past flickering lights and open doors, I always kept an eye open for the nearest hiding spot, be it a comforting locker, vent or even some boxes to duck behind: anything to keep me from being seen. I always had the option of running if push-came-to-shove, but that just generated more noise and anyway, I knew there was no way to outrun the alien. No, it was creep-or-die, and so I pretty much crept everywhere.
Save-points are fairly liberally placed, although I regretted each death because every inch of progress was hard-fought for. Having to go back and re-do the same sequence was heartbreaking, not so much because I was covering the same ground but because even just sneaking across a room can require several minutes of adrenalin-filled, heart-pounding tension. Anyway, the semi-random nature of the AI means that encounters rarely happen the same way twice; death is sudden but rarely repetitive.
This all sound great on paper, but where the game fails is in the overall rhythm of its gameplay. Although it may be hard to imagine during the first hour or so of gameplay (during which the alien is notably absent except for a few brief glimpses), once it does appear the eponymous monster is just too frequent an opponent. It was constantly haunting me, which not only robs the beast somewhat of its terrifying aspect, but turns those heart-clenching encounters into almost tedious chores. I would escape the creature only to enter an entirely different section of the station to find it there ahead of me. "Didn't I just leave this party?" I would quip, but in my head I'm already looking at my watch and wondering how long it will take to get past this obstacle. It becames even worse in the late game when (SPOILERS!) I started to face off against multiple drones and face-huggers. Each encounter remained as intense as ever, but it changed from being a fun, self-inflicted horror to a sort of hyper-focused, migraine-inducing work. The best way to play, I found, was in short bursts - twenty or thirty minutes at a time - but that came at a cost to the game's overall atmosphere. Worse - I mentioned this bit before - the game also doesn't know when to end, so each success just required me to go on another quest into the bowels of the station, often revisiting areas already cleared. The further the game progressed, the more effort it required to continue and the less reward I was getting out of it.
Alien: Isolation also featured the requisite crafting system that is now apparently mandatory for every game (on the plus side, there is a happy absence of any skill-leveling system). This is particularly unexciting addition but does provide impetus for risky exploration of the levels. Alas, the reward for this are a handful of tools of the likes of noisemakers and flares. In all honesty, these tools were amazingly useful in keeping me alive, but my use of them was hampered by the controls; often by the time I had readied one of the gadgets, the opportunity to use it come and gone. Even when I did have the right tool at hand, the controls to throw or place the gadget were finicky and far less responsive than they could have been. This made the game more difficult, I think, than the developers intended but - based on my watching others people's play-throughs - I'm not the only one with this problem. New tools discovered later in the game also unlock previously blocked sections of areas visited earlier, making the game somewhat like Castlevania; myself, I just saw it as an excuse to make me retread territory I had already explored.
I am sure that some gamers (die-hard fans of the movie series and people who love the particular genre of survival horror where you are powerless and hunted) will think this one of video gaming's greatest achievements, but for the general audience it is hard to recommend this title. It is a far better experience to watch than actually play. Frankly, if you are really interested I can't help but suggest you save your $60 and load up a Let's Play of the game on YouTube and maybe just rent the damn thing for a weekend if you are a graphics-whore (like myself) and need to see the textures close up for a bit. If you like what you see, then wait for the game to inevitably hit the bargain bin. I think it's a game worth checking out - at least for a while - but not worth the investment of full-price or a thorough play-through.
Completely Arbitrary Numerical Score (CANS): 2.2178655523678211956757239 (out of something)
Sure, it's better than most games but wait until its on sale.